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Improving your product development and innovation odds
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Dr Nick Fine on Improving your product development and innovation odds
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Dr Nick Fine
Published on 13 February 2026

Improving your product development and innovation odds

Product development and innovation are challenging but essential tasks for most organisations. The development process can easily be derailed or misdirected. How do you find and validate the ideas that people will pay for? Should you be driven from the bottom-up (by users) or top-down (by vision or ideation), and do those things have to be in opposition?
For me, any initiative, whether a new product, feature or something completely new, should begin with an unmet user need or pain point. It's certainly the starting point in my world. It could be a source of friction, or an inefficiency with how something is currently, or a desire to be able to do something new. Whichever it is, I'm always on the hunt for unmet needs. There's a product idea in every frustration, and they're the reason why businesses exist. If we can address problems effectively and efficiently, we can be more valuable to customers.

Where should product or feature ideas come from?

Product ideas should come from everywhere in the organisation. In my experience, a healthy product development function has ideas flowing from all directions – not just product managers, UX people or managers. You should seek out the noise, frustration and friction around your products, your competitors' products and the jobs your customers and prospects are trying to do. My "product radar" tells me to home in on the call centre or service desk, website analytics team, and salespeople to tap into existing problems and frustrations. However, the greater number of people who feel they can contribute their observations, the better.

How do you establish the validity of an idea?

When you have a flow of ideas, the next challenge is to clarify and validate them. The process of collating, translating and assessing tends to lie with a product manager or user experience person. Typically, they will turn the insight into an experience that can be developed by starting with a statement that captures the need, such as 'As a (role), I need to (do something) so that (outcome).'

The next step is to decide which insights to act on. I strongly advise against having a committee to review and select. You must make it an evidence-based process. The more you encourage people to test their ideas, the better your process and, ultimately, outcomes in terms of impact, ROI and commercial value. To do that, you need a sound business case for each problem selected for development.

Asking people what they want is a fundamentally flawed way to establish requirements. We humans have very unreliable recall. We often suggest what we think we (or others) want rather than what we really need. Observing needs and testing hypotheses to establish real needs and the value people will put on solving those problems is much more reliable. So, product managers must assess the value each option would deliver compared to the effort and/or complexity required to create it. With that data, we can decide whether to add it to the product backlog, considering commercial and competitive realities.

Bringing product ideas to life

In my experience, the best way is to prototype. You could ask people what they want in more and more detail. However, there's nothing more powerful than putting something in the hands of users and seeing if they understand it and can use it. You get immediate, observable feedback. You can see if there's friction or disconnect. You can understand why people can or can't do the thing. It's quick and, importantly, can be done within the scope of a development sprint so the team can learn and refine.
Prototypes don't have to be high-fidelity, fully designed, all-singing versions. I find that lightweight representations can allow us to focus on the fundamentals. Higher fidelity can introduce assumptions about how finished the prototype is. It can distract us from the fundamentals and core user journey. More detailed and 'realistic' prototypes also require work that might not be justified or necessary depending on the stage you’re at. However, it's a case-by-case decision that should be guided by the objective of learning and iterating the best way to proceed.

The symptoms of top-down development

If you're building what you think users want, the result is usually low ROI for new product developments. If evidence isn't at the heart of decision-making, opinions and ideas will drive the development pipeline. Without sound, tested hypotheses, toxicity tends to fill the void. Conflict and misunderstanding result from frustration, misdirected effort and products that aren't succeeding.
There have been great, successful products that have resulted from top-down thinking. However, there are many Apple Newtons, even more Segways, and a Google Glass for every iPhone. Innovation is a special case in product development and user experience, and you could even argue that bottom-up is the enemy of innovation. The key is to know what kind of work you’re engaged in - are you innovating or not? Ideation or research may surface innovative or discontinuous ideas. The validation process should allow the team to frame the idea so it can be directed appropriately.
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Want to improve your innovation odds?

Learn more about UX at Adaptavist, part of The Adaptavist Group, and how the team can support your team's product development efforts.

Sensors in your development process

Validation almost always creates effective products. At the very least, it helps to prevent wasting time and resources creating ineffective products. It's effective because user testing is a journey. It should be a regular occurrence, keeping you, your team and your stakeholders informed and continuously learning. I think of it as having sensors installed in your development process that tell you when something has gone wrong. If a sensor is triggered, you can course correct.
Testing and evidence-based validation have the added benefit of being an arbiter between different teams, disciplines and those with different objectives. It creates a common language for evaluation. Everyone's assertions should be subject to evidence-based scrutiny, and the process should be iterative, taking small steps and testing frequently. This agile approach – testing small steps – mitigates the impact of confirmation bias and reduces the risk that people are gambling with the company's ROI.
Good outcomes require effective collaboration between different perspectives and disciplines. It's essential that the options are assessed to ensure you’re addressing real problems. Having a sound basis to take something forward is at the heart of good collaboration and practice. Opinions and hunches can be helpful starting points, but they should be converted into hypotheses and tested. I always know that we’ve got good working practices when people routinely respond to being presented with an idea with the question, 'How did it test?'

Combining top-down and bottom-up

Of course, the reality is that top-down and bottom-up can – and should – be part of the same process. The challenge is to be a sentient team that is self-aware and cross-functional. I believe this is the fundamental transformation organisations should seek - the ability to incorporate scientific method into the development process. Moving quickly and adapting as you go is not just at the heart of effective product development; it's good for culture and central to the effectiveness of your organisation.

Want to maximise innovation resource?

Read more from The Adaptavist Group's Jari Worsley, General Manager of Upscale, on knowing when to start and when to stop an innovation initiative and make sure that your best ideas get the room they need.